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AI Insights · Timothy · April 2024

Top 5 Card Battler Apps on Android in France: Q1 2024

In Q1 2024, the top 5 Card Battler apps on Android in France showed varied performance trends in downloads, revenue, and active users, with some apps experiencing significant peaks and others maintaining steady engagement.

Top 5 Card Battler Apps on Android in France: Q1 2024

Throughout the first quarter of 2024, the top five Card Battler apps on the Android platform in France exhibited diverse performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.

Pokémon TCG Live saw a fluctuation in weekly downloads, starting the quarter with around 4.9K downloads and experiencing a dip mid-quarter, before peaking again at approximately 4.9K by the end of February. The weekly active users for this app showed a relatively steady trend, maintaining around 36K to 37K users, with a slight increase towards the end of February reaching up to 39.3K.

Mighty Party had a notable surge in weekly downloads during the week of February 19, hitting approximately 5.8K downloads, before stabilizing around 2.7K by the end of March. The app’s weekly revenue varied, starting at about $4.9K and seeing a peak of $5K mid-January, then fluctuating around $3K to $4K towards the end of the quarter. Active user numbers for Mighty Party started at around 21.7K, spiked to 25.7K in mid-February, and then settled around 20.3K by the end of March.

Yu-Gi-Oh! Master Duel showed a consistent pattern in weekly downloads, peaking at 3.2K in mid-February and then stabilizing at around 1.3K by the end of March. The app’s weekly revenue was quite volatile, reaching a high of $14.8K in early February and then fluctuating around $6K to $8K towards the end of the quarter. Active user trends for Yu-Gi-Oh! Master Duel were steady, with a slight increase from 10.8K at the start to around 10.9K by the end of March.

Hearthstone experienced stable weekly downloads, beginning the quarter with 1.3K downloads and ending with around 2.3K in late March. The app’s weekly revenue saw substantial growth, starting at $13.8K and peaking at $31.6K in mid-March. Active users for Hearthstone remained consistent, starting at approximately 32.6K and rising to around 35.7K by the end of the quarter.

MARVEL SNAP displayed significant weekly revenue, beginning the quarter with $34.6K and peaking at $30.3K in early March. However, weekly downloads remained relatively low, starting at around 1.4K and dropping to about 917 by the end of March. Active user counts for MARVEL SNAP started at around 50.2K and saw a gradual decline to approximately 34.9K by the end of the quarter.

These insights are derived from Sensor Tower's data, offering a comprehensive view of the performance of these top Card Battler apps in France. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024